The Hoof and Horn project is a 3D realization of a campaign I initially created for my Dungeons and Dragons fifth edition group. I chose to expand one of my adventures into Cryengine in order to take a personal concept through development and playtesting, whilst familiarizing myself with a new game engine. I wanted to create a level that would be at home in traditional top-down roleplaying game in keeping with the concept’s roots. The aim of the Hoof and Horn adventure was to assimilate new players into a currently on-going campaign, giving them a clear understanding of the game rules and the current story arc.
Based in the Forgotten Reams campaign setting, the players come upon a traveller being accosted by a seemingly unscrupulous man. After driving the man away the traveller reveals that he is the owner of a nearby Inn, known as the Hoof and Horn. The innkeeper is being extorted by a local bandit clan and offers the players a handsome reward for staying at the inn for the night to defend it from a likely attack. After what appears to be a relatively quiet evening of revelry and roleplay this seemingly conventional adventure takes a strange turn as the players woken in night by assailants. It’s revealed that the players have been deceived by the innkeeper, who is working with the bandits to capture the players for reasons unknown. After exploring the Inn, they uncover a hidden passageway in the cellar that leads to a small cave system. At the end of the cave they arrive at the bandit leader who reveals that he has was paid to capture the players, in order to prevent them from interfering with their employer’s plans, eventually leading them onto the main path of the overarching campaign.